For Rosa, Yang, and Edge, who can equip weapons to each hand, their Accuracy ratings will be the average of each weapon.Īccuracy is determined by the weapon the character has equipped.Įach job changes the stat modifications, and so Accuracy never grows, instead only being modified. In the 3D versions, characters have 100 base Accuracy, which doesn't increase when leveling up, but can also exceed 100. It maxes at 99%.Ĭharacters have 50 base Accuracy, which is modified depending on what weapons they have equipped. Note: Agility does not affect the Steal rate.Īccuracy (also called Speed) is gained each time a character levels up.Each weapon factors Accuracy individually, although only the Accuracy of the weapon in the character's main hand is displayed.Īccuracy rises every four levels a character goes up and maxes out at 99.
The first number is how many hits the character can land and is based on their skill level with the equipped weapon, while the percentage is determined by the equipped weapon's Accuracy value plus the character's Strength stat.
1.19.3 Final Fantasy Crystal Chronicles: The Crystal BearersĪccuracy rises each time a character gains a level and maxes out at 99.įor White Mage/White Wizard/Black Mage/Black Wizard: Final Fantasy II Īccuracy is divided into a number and a percentage.1.19.2 Final Fantasy Crystal Chronicles: Echoes of Time.1.19.1 Final Fantasy Crystal Chronicles: Ring of Fates.1.16.1 Final Fantasy Tactics A2: Grimoire of the Rift.1.12.1 Final Fantasy XII: Revenant Wings.1.7.2 Dirge of Cerberus -Final Fantasy VII.1.7.1 Before Crisis -Final Fantasy VII.1.4.2 Final Fantasy IV: The After Years.For more information on how to build a risk matrix that's right for your project, see our more detailed guide. Risk matrices come in many shapes and sizes. Improbable - 1: So unlikely, it can be assumed an occurrence may not be experienced.Remote - 2: Unlikely but possible to occur in the life of an item.Occasional - 3: Likely to occur sometime in the life of an item.Probable - 4: Will occur several times in the life of an item.Frequent - 5: Likely to occur often in the life of an item.Probability is the likelihood of the hazard occurring and it is often ranked on a five point scale: Negligible - 1 Operating conditions are such that personnel error, environment, design deficiencies, subsystem or component failure, or procedural deficiencies will result in no, or less than minor, illness, injury, or system damage.Marginal - 2: Operating conditions may commonly cause minor injury or illness or minor systems damage such that human error, environment, design deficiencies, subsystem or component failure, or procedural deficiencies can be counteracted or controlled without severe injury, illness, or major system damage.Critical - 3: Operating conditions are such that human error, environment, design deficiencies, element, subsystem or component failure, or procedural deficiencies may commonly cause severe injury or illness or major system damage thereby requiring immediate corrective action.Catastrophic - 4: Operating conditions are such that human error, environment, design deficiencies, element, subsystem or component failure, or procedural deficiencies may commonly cause death or major system loss, thereby requiring immediate cessation of the unsafe activity or operation.Severity is the amount of damage or harm a hazard could create and it is often ranked on a four point scale as follows: